#version 330 core
in vec3 verColor;
in vec2 texCoord;

out vec4 color;
uniform sampler2D Tex1;
uniform sampler2D Tex2;
void main()
{
	//float timeSin = 
	color = texture(Tex1, texCoord);//mix(texture(Tex1, texCoord), texture(Tex2, texCoord), 0.2);
}